﻿using UnityEngine;
using System.Collections;
using UnityEditor;

/// <summary>
/// 编辑器自定义快捷窗口
/// </summary>
public class QuickWindow : EditorWindow
{
    //[MenuItem("Custom/Quick Window")]
    public static void ShowWindow()
    {
        EditorWindow.GetWindow(typeof(QuickWindow));
    }

    void OnGUI()
    {
        // The actual window code goes here
    }
}
